Initially, I used a normal ramp texture on a blinn hoping that it will create the illusion of subsurface, however it just looks flate. So I decided to look up tutorials on sub-surface scatter for mental ray and try to apply it to the candle. Below you will see the process.
Images are clickable for larger version.
Above shows the Lighting Set-up and my Sub-surface shader network. Click to view larger.
Final Render with Sub - Surface Scatter & 3d bumb map added to it,
compared to original reference
Initial light flickering test compared to reference.Click on Refresh to replay movie clip.
This is my second try on the flame Animation. I used the dynamic spline method . Creating a spline IK, I converted the spline into a dynamic curve which reacts to dynamic field.