| Fire Shader Creation |
|
| |
|
| Shader Creation Process |
|
 |
normal nf = faceforward ( normalize(N), I); vector i = normalize (-I); float dot = nf . i; |
    |
color dotColor = 1 - dot; color ramp2 = smoothstep (flameBegin , flameEnd ,s); color mixColor = mix ( ramp2 , dotColor , s ) ; |
  |
color surfcolor = spline ( s, col [0], col [0], col [0],
col [1],col [1],
col [2],col [2],col [2]); Oi = mixColor + (s * s * s * s)/2;
Click here to see the Full Shader language.
|
- |