Matrix Composition Prebaked Ribs St Coloration Pattern Animation Fire Grass Home
Modeling & Texturing Back

Using symmetrical modeling techiniqu , I focus on modeling one side of the plant first.

Then mirroring it to complete the other side.

Keeping the model simple is very essential as I am planning

for mass duplication and I dont want to crash the system.

Paying attention to detail, was part fo the challenge as well.

The stem of the palmetto plant has a kind of bumb on it, hence I

have to go in and deliberately create it.

 

Combining the plant into one mesh,

I UV unwrap the plant. as I am planning to use texture maps instead of prodedural shaders.

Using a Blender Node as shown in my hypershade screen shot.

I blend my 2d texture with a colour ramp which will result to some nice soft green colour gradient to my plant.

 

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The Palmetto base was model seperately for easy management,

as i did not want to confuss myself with the leaves

 

Prepare Model for Animation and Rib Export Process.

Step 1 - Create a box 2 : 2 : 3 for scale reference and position reference.

Step 2 - Place the box at the desired position. Be Accurate!

Step 4 - Then shifting and scaling plant whithin the box.

Step 5 - Freeze transform the box and the plant.

 

 

 

 

 

 

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