cltest.vfl

[index]

10th February 2009   0:28am 22sec
/home/cleong20/Desktop/vsfx419/vex/cltest.vfl


VexShader script_spec_colormap



/*     Surface shader that using only the diffuse lighting
    component. Source code by Renee Tam.
*/
  
  
#pragma hint    Kd float
#pragma label    Kd "Diffuse Intensity"
#pragma hint    surfcolor color
#pragma label    surfcolor "Surface Tint"
#pragma hint    texname image
#pragma label    texname "Texture Map"
  
#pragma hint    Ks float
#pragma label    Ks "Specular Intensity"
#pragma hint    roughness float
#pragma label    roughness "Hilite Size"
#pragma hint    hilitecolor color 
#pragma label    hilitecolor "Hilite color"
  
  
  
surface
cutrDiffuse(float    Kd = 1,
                    Ks = 0.7,
                    roughness = 0.1;
            vector surfcolor = {1,1,1},
                   hilitecolor = {1,1,1};
            string texname ="/stuhome/vsfx419/Type name of new folder/zebra_001.jpg" )
{
vector n = normalize(N),        /* the xyz vectors for the unit and */
       nf = frontface(n, I);    /* front facing normals             */
  
vector diffusecolor;            /* the rgb vectors for the lighting */
                                 /* and the surface color            */
diffusecolor = Kd * diffuse(nf);
  
vector i = normalize(-I);
vector speccolor = Ks * specular(nf, i , roughness) * hilitecolor;
vector texcolor = colormap(texname, s ,t);
  
  
Cf = Of * texcolor * surfcolor * (diffusecolor + speccolor);
}